3D Game Art Studio · Est. 2019

We build the CHARACTERS players remember.

Brothers Interactive is a 3D game art studio specializing in creating high-quality characters, props, and weapons for games. From indie to AAA, we deliver detailed, optimized, engine-ready assets.

  • 0Founded
  • 0Portfolio pieces
  • 0Shipped games

Trusted by studios worldwide

// Games

So far, we have contributed in these games.

Character, creature, prop and weapon work delivered for studios worldwide.

// Testimonials

What studios say about working with us

Art directors and producers on the assets we delivered, the communication along the way, and whether they came back.

  • 0Titles shipped
  • 0Years in production
  • 0Returning studios
  • 0NDA-covered work

// About

Quality and timeline, always.

Brothers Interactive is a team of 3D artists passionate about bringing game characters to life. Since 2019 we've worked as an extension of studios' own art teams, from small indie projects to large AAA productions.

We know outsourcing art should make production easier, not riskier. So we take characters, creatures and props from the first sculpt to a polished, engine-ready asset, matching your art direction so closely that our work sits naturally beside your in-house art.

Realistic or stylized, hero character or background prop, every piece gets the same attention to detail, clear communication at every stage and delivery on the date we agree, because we believe quality and timeline should always go together.

  • 0Founded
  • 0Titles shipped
  • 0Published pieces
  • 0Years in production

Tools we work in

Modeling
  • Blender
  • Maya
  • 3ds Max
Sculpting
  • ZBrush
  • Blender
Texturing
  • Substance 3D Painter
  • Photoshop
Game Engine
  • Unreal Engine
  • Unity

These are our main tools, and we're always open to learning and adopting new software.

// Portfolio

Character & Asset Showcase

Realistic humans, creatures, stylized characters, hair, props and production work for shipped titles.

// Breakdown

Production breakdowns

Sculpt to final, in detail: 3D viewers, videos and every stage of the pipeline for selected characters.

// Sculpt to final

Drag to see the work underneath

High-poly sculpt on the left, textured game-ready asset on the right. Same character, our full pipeline in between.

// Services

Eye-catching assets for your game

At Brothers Interactive, we specialize in creating high-quality 3D game art, for the eye-catching assets for your game. Our talented team of artists is comfortable with various quality of game art, ensuring it aligns perfectly with your project requirements.

Specialization

3D Character Design

Realistic and stylized characters taken from concept or reference to game-ready. High-poly sculpt, clean retopology, UVs, bakes and final textures, matched to your art direction and performance budget.

  • Heroes, NPCs, enemies and creatures
  • Realistic, stylized and hand-painted styles
  • Outfit variants, skins and customisation sets
  • Facial and body blendshape support
Specialization

Hair & Grooming

Hair cards and groom variations for realistic characters, with LOD-friendly card layouts and clean alpha and flow maps.

  • Male and female hairstyle sets
  • Beards, brows and lashes
  • Hair card and strand-based workflows
  • Variation packs for customisation
Specialization

3D Props & Weapons

Organic hero props, weapons and set dressing that hold up in close-up and stay lean in engine. Built modular where it helps your level team.

  • Firearms, melee and sci-fi weapons
  • Hero props and interactive objects
  • Organic and sculpted props
  • Modular kits and trim sheets

Optimisation & Engine Integration

LOD chains, collision, material setup and import into Unreal Engine or Unity, so assets arrive working rather than as loose files.

  • LOD generation and poly budgets
  • Material instances and shader hookup
  • Unreal and Unity import and validation
  • Naming, folder and export conventions

Texturing & Material Creation

PBR texturing, hand-painted stylisation and material authoring. We match your existing library so new assets sit seamlessly next to in-house work.

  • Metal/rough and spec/gloss PBR workflows
  • Hand-painted and stylised textures
  • Skin, hair and cloth materials
  • Texture atlases and channel packing

Skinning & Rigging

Reliable skin weights and production rigs tested against your animation set, delivered ready for Unreal or Unity.

  • Biped, quadruped and creature rigs
  • Skin weighting and deformation passes
  • Engine-ready skeleton conventions

Why Choose Us?

  • ⚡
    Experienced TeamYears of production on shipped indie and AAA titles.
  • ⚙
    Optimized for PerformanceAssets built to budget, with LODs and clean UVs.
  • ✎
    Customized SolutionsWe adapt to your pipeline, style guide and tools.
  • ⏱
    Timely DeliveryClear milestones and dependable turnaround.

// FAQ

Questions producers ask us

Everything a studio usually wants to know before the first call. Anything missing? Ask us directly.

How do you price work?

Three models. Per-asset pricing for defined scopes such as a set of characters or weapons. A dedicated artist or team on a monthly basis for longer productions. And hourly pricing for undefined scopes, where the work is still being explored. We quote after seeing your concepts and technical spec.

What is the minimum engagement?

There is no minimum. We take on a single hero character as readily as a multi-month production. Many new clients start with one small test asset to see our quality and communication before committing to more.

Can you match our existing art style?

Yes. We have shipped work across realistic, stylised and hand-painted styles. Send your style guide and a few in-house reference assets and we match them, usually with a paid test asset first.

How do revisions work?

On fixed-scope work, revisions within the agreed brief are included, with feedback checkpoints after blockout, sculpt and texture. On monthly engagements or open-ended pipelines where R&D is involved, we are open to as many changes and improvements as the project needs. Contact us for details.

Do you sign NDAs and who owns the work?

We sign your NDA before any brief is shared. All delivered work is the client's intellectual property. We only show production assets publicly with written approval, so some project details are shared on request rather than on this site.

Which engines and file formats do you deliver?

Unreal Engine and Unity packages, or your own in-house engine. We are always open to learning new tools and pipelines. We also deliver FBX and OBJ exports, texture sets in your preferred packing, and source files from ZBrush, Maya, Blender and Substance.

What are your working hours and time zone?

The studio works Indian Standard Time and keeps a daily overlap window with clients in Europe and North America. We respond to feedback within one working day.

How do we start?

Send a short brief with references, asset count, style and deadline through our contact form. We reply with questions, a quote and a proposed schedule, usually within two working days.

Let's Create Your Game Together!

Looking for top-tier 3D game art? Get in touch with us to discuss your project!

Get in touch

// Leadership

Who runs the studio

A founder-led studio. The leadership team still reviews art, talks to clients directly and sits with the artists every day.

Careers

Make characters that ship

We are a character studio in Jaipur whose work ships in released indie and AAA games. If you want to grow your craft on real productions, with senior artists who review every piece and help you level up, this is the place.

Apply now
Nitro CR7 stylized character
Tiger realistic creature
Kart prop

// Blog

Life at Brothers

Celebrations, retreats and award nights from the studio.